Huawei, Google supercharge Android with new Raspberry Pi-like board

May 5, 2017 in Android, Hardware by Adrian Marius

Prepare to run Android at blazing fast speeds on a new Raspberry Pi-like computer developed by Huawei.

Huawei’s HiKey 960 computer board is priced at US$239 but has some of the latest CPU and GPU technologies. Google, ARM, Huawei, Archermind, and LeMaker all played roles in developing the board.

The HiKey 960 is meant to be a go-to PC for Android or a tool to develop software and drivers for the OS. The board development was backed by Linaro, an organization that develops software packages for the Android OS and  ARM architecture.

 

Running Android Things on the AIY Voice Kit

May 5, 2017 in Android, Raspberry PI by Adrian Marius

A major benefit of using Android Things is the ability to prototype connected devices and quickly scale to full commercial products. To further that goal, the Android Things team is partnering with AIY Projects, a new initiative to bring do-it-yourself artificial intelligence to makers. Today, the AIY Projects team launched their first open source reference project: a Raspberry Pi-based Voice Kit with instructions to build a Voice User Interface (VUI) that can use cloud services (like the new Google Assistant SDK or Cloud Speech API) or run completely on-device with TensorFlow. We are releasing a special Android Things Developer Preview 3.1 build for Raspberry Pi 3 to support the Voice Kit. Developers can run Android Things on the Voice Kit with full functionality, including integration with the Google Assistant SDK. To get started, visit the AIY website, download the latest Android Things Developer Preview, and follow the instructions.

The Voice Kit ships out to all MagPi Magazine subscribers on May 4, 2017, and the parts list, assembly instructions, source code, as well as suggested extensions are available on AIY Projects website. The complete kit is also for sale at over 500 Barnes & Noble stores nationwide, as well as UK retailers WH Smith, Tesco, Sainsburys, and Asda.

We are excited to see what you build with the Voice Kit on Android Things. We also encourage you to join Google’s IoT Developers Community and Google Assistant SDK Developers on Google+, a great resource to keep up to date and discuss ideas with other developers.

 

 

The Android-x86 6.0-r3 released (the third stable release of marshmallow-x86).

April 25, 2017 in Android, News by Adrian Marius

Android-x86 6.0-r3 (Marshmallow-x86) (2017/04/24)

The Android-x86 project is happy to announce the 6.0-r3 release to public. This is the third stable release of Android-x86 6.0 (marshmallow-x86). The prebuilt images are available in the following site:

Key Features

The updates since 6.0-r2 include:

  • CD/DVD auto-mount.
  • Fix VMware broken since 6.0-r2.
  • A qemu-android script to launch Android-x86 in QEMU. (only available in RPM installation)
  • Update to latest Android Marshmallow-MR2 release (6.0.1_r79).
  • Update kernel to 4.4.62 with more patches from AOSP.
  • Update Mesa to 17.0.4.
  • More updates from upstream projects (libdrm, ntfs-3g, exfat, bluez).

Asus Tinker Board Android 6.0.1 First Look And Benchmarks

April 25, 2017 in Android, Hardware by Adrian Marius

Asus has now made available their first release of the Android operating system on the Asus Tinker Board. Asus has labelled the release as TinkerOS_Android V13.11.0.2 (Beta version). It’s a release of Android 6.0.1 running on kernel 3.10.0.

 

In this video ETA Prime takes a quick look at the newest android build for the Asus tinker Board and also runs a few benchmarks.

 

Episode 64: Gradleweiss

April 18, 2017 in Android by Adrian Marius

In this episode, Chet and Tor talk with Xavier Ducrohet and Jerome Dochez from the Android Studio team. We talk about gradle, gradle, and gradle. And then some more about gradle, rounding out the discussion with a chat about gradle before ending on a brief discourse on gradle.

Subscribe to the podcast feed or download the audio file directly.



Links

Chetgoogle.com/+ChetHaase@chethaase
Tor: google.com/+TorNorbye@tornorbye

Firebird 3 version for Android

April 12, 2017 in Android by Adrian Marius

Finally the Firebird 3 version for Android was made available for download in the official site. Please note that since this version wasn’t widely tested, you must consider it as experimental.

If you find any problems, please report it to the developers mailing list.

Android Firebird JDBC Driver Jaybird 2.2.12 is updated for Android Studio

March 27, 2017 in Java, News, Programming by Adrian Marius

Android Firebird JDBC Driver Jaybird 2.2.12 is updated for Android Studio

Christian Mayer wrote on Android Jaybird discussion forum

Hi Toni,
i have updated the example in the download area.
Basically you have to go to File -> Project Structure and klick the green add sign in the upper left.
Then choose “Import .JAR/.AAR Package” and select the aar file.
After that in the group area select app and go to Dependencies.
Here klick the green add sign in the upper right a choose “Module Dependencies”
If that doesn’t work please use the provided example.

Ps: It’s compiled as Android-Library : AAR .
You can use it like this:
https://developer.android.com/studio/projects/android-library.html#AddDependency
or this:
http://docs.onemobilesdk.aol.com/android-ad-sdk/adding-aar-files.html

Android things and Raspberry pi3

March 1, 2017 in Android, Devices, Hardware, Raspberry PI by Adrian Marius

For information on how to get started with Android Things and Rainbow HAT visit the official developer site for Android Things.

To put the latest Android Things image on your SD card, see the instructions here: https://developer.android.com/things/hardware/raspberrypi.html.

 

Rainbow HAT has a buffet of sensors, inputs and displays to explore Android ThingsTM. Use it as a weather station, a clock, a timer or stopwatch, a mood light, or endless other things.

We’ve worked with the Android Things team at Google to create this great add-on board that features displays, sensors, sound, and lots of LEDs! It’s the perfect introduction to developing Android Things applications on the Raspberry Pi.

Rainbow HAT also has a full Python API for use on Raspbian just like all of our other HATs that you know and love!

Rainbow HAT features:

  • Seven APA102 multicolour LEDs
  • Four 14-segment alphanumeric displays (green LEDs)
  • HT16K33 display driver chip
  • Three capacitive touch buttons
  • Atmel QT1070 capacitive touch driver chip
  • Blue, green and red LEDs
  • BMP280 temperature and pressure sensor
  • Piezo buzzer
  • Breakout pins for servo, I2C, SPI, and UART (all 3v3)

The board is designed specifically to show off the wide range of protocols available on the Raspberry Pi, including SPI (the APA102 LEDs), I2C (the BMP280 sensor and 14-segment displays), GPIO (the capacitive touch buttons and LEDs), and PWM (the piezo buzzer).

Raspberry Pi 3 Starter Kit for Android ThingsTM contains:

  • Raspberry Pi 3
  • Rainbow HAT
  • Pibow Coupé for Android Things
  • 2.5A official Raspberry Pi worldwide power supply
  • 8GB microSD card

Unreal Engine 4.15 Released

February 22, 2017 in Game Engines, Unreal Engine by Adrian Marius

Unreal Engine 4.15 Released

Unreal Engine 4.15 includes significant gains in overall stability, enhancements to developer workflows, and improvements to runtime performance resulting in greater efficiency during development and superior end user experiences after release.

Compile times for programmers are drastically reduced – by as much as 50%! Reloading content while Unreal Editor is running, Reroute nodes in Materials, a new Blendspace Editor, new mathematics Blueprint nodes, and more contribute to an even more streamlined development process in this release.

For those looking to squeeze out every drop of performance, Cooking Blueprints to C++ native code is no longer an experimental feature, the Texture Streaming system has gotten an overhaul, and Alternate Frame Rendering with NVIDIA SLI gives a boost on high end systems.

The Cinematics and Animation pipelines continue to strengthen with Animation blending now possible in Sequencer, linking Animation Curves to bones for culling in LODs, and modifying curves in Animation Blueprints with the Modify Curve node. Level Sequences can now be embedded in Actor Blueprints, and early support for Level Sequence Components is available for early adopters.

Developing for Nintendo Switch is available as experimental as part of the platform improvements. GPS data is now accessible on iOS and Android using the new Location Services. Also on iOS, streaming audio and remote notifications are fully supported. Monoscopic Far Field Rendering is an option for mobile VR platforms, HDR display output is available in an experimental state, and the ability to use Playstation VR Aim Controllers is also added.

by admin

Unreal Engine 4.15 Preview 3 is ready to download

February 3, 2017 in Game Engines, News, Unreal Engine by admin

Via Uneal Engine forums:

We have just released Preview 3 for 4.15! Thank you for your continued help in testing the 4.15 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.

Cheers! Read the rest of this entry →

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